Whisperspace

Rules Reference

Introduction

Whisperspace

Skippable Intro

Whisperspace is a tabletop roleplaying game system created by Stuart Pringle. In this book you will find the core rules of play as well as suggestions on how to make the most of them. This book does not include a setting, however it is loosely based on a modern or near-future setting and can be adapted for use as required.

Whisperspace began as an extremely simple system of rules I put together when creating one-shot adventures. I wanted the adventures to be system-agnostic and I didn’t want to have to put a lot of thought into how to alter existing systems to allow me to put together the character archetypes I wanted to include. This had the advantage of being useful for players who were unfamiliar with existing roleplaying game rulesets to play a new setting easily and quickly. I’ve since rebuilt the system from the ground up but I’ve kept the core identity of what Whisperspace is: an easy-to-play, simple rule system designed to promote fun, quick-paced gameplay and minimize dead time during your gaming sessions.

Table of Contents

Core Philosophies 5

Core Game Principles 5

Specific Trumps General 5

Your Character Affects the Roll. The World Affects the Difficulty. 6

Core Mechanics 6

D12 System 6

Difficulty Class 7

Bonus Dice and Penalty Dice 8

Character Creation 8

  1. Concept 9

  1. Origin, Background, and Motivation 9

  1. Pick an Archetype or a Feat 11

  1. Choose a Learning Focus 11

  1. Spend Skill Points (SP) 11

  1. Attribute Calculation 12

  1. Equipment 12

  1. Final Steps 12

  1. Go play! 13

Attributes and Skills 13

Attributes 13

Skills 14

Archetypes and Feats 20

Stress 26

Stress From Damage 26

Stress Penalties 27

Crucible Test 27

PTSD Range (stress levels 6-8) 27

Stress Breakdowns 28

Reducing Stress 28

Health & Wounds 30

Wound Tracking 30

Wound Severity Effects 30

Healing 30

Poisons and Toxins 31

Stealth 31

Movement 31

Movement Bonuses and Penalties 31

Types of Movement 32

Standing from prone 32

Swimming 32

Climbing 33

Carrying Capacity 34

Combat 36

Action Economy 36

Surprise 36

Seizing the Initiative 37

Attacking 37

Melee Combat 39

Armour 41

Combat actions 41

Ranges 45

Cover 46

Resting 47

Conditions 48

Grappled 48

Unconscious 48

Agonized (X) 48

Asphyxiating 48

Dying 48

EMP (X) 49

Floating 49

Demoralized 49

Frightened 49

Fleeing 49

Stunned 49

Immobile 50

Blinded 50

Bleeding (X) 50

Frenzied 50

Sluggish 50

Environments 50

Hard Vac 50

Zero-G 50

Hacking 51

Optional Rule: Simple Hacking 51

Hacking Sequence 52

Data Decryption 53

Character Progression 53

Downtime 54

Exploration 54

Equipment & Gear 54

The Right Tool for the Job 54

Salvaging 54

Crafting 54

Repair and Modification 54

Gear List 56

Hacking Equipment 68

Robots 69

Starships 70

Ship Movement 70

Basic Functions (Every Ship Has These) 72

Stock Ship Models 72

Building Your Own Ships 72

Modules 75

Empaths 80

Using Empathy 81

Empathic Paths 81

Empathic Abilities 82

Empaths and Machines 83

Nanomancy 83

Nanite Density 84

Using Nanomancy 85

Fine Control 88

Stress is Both Cost and Fuel 88

The World 89

The Halcyon Empire 89

The Shatterbelt 89

Whisperspace & The Anchorate 89

The Mega-Corporations 90

Whisper Cults 91

The New Dawn 92

Kael’s Remnant 92

The Black Suns 93

Nanites, Sensitives, and Nanomancy 93

Empaths 95