STEP 6 — Add 1–3 Specials
Quick Special Generator:
Roll 1d6 or pick:
d6 | Special |
|---|---|
1 | Gains 1 Bonus Die when outnumbering |
2 | On Extreme Success: +1 Morale damage |
3 | Immune to Morale loss |
4 | First attack each combat gains 1 Bonus Die |
5 | Rear attacks ignore 1 Protection |
6 | At Morale 2 or lower: gains 1 Bonus Die |
Tier 4–5 may take two.